[BC]'s KP Frenzy version 2
[a Half-Life conversion]
Click on the smaller images
to view larger screenshots.
(Taken @ 1024x768x16-bit on a Viper 550 TNT)


Download the v2-map: bc_kp-hl-frenzy-v2.zip (542k)

Download the v1-map: bc_kp-hl-frenzy.zip (229k)

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* LEVEL INFORMATION *
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TITLE                   : BC's KP Frenzy [a Half-Life conversion]
FILENAME                : bc_kp-hl-frenzy.bsp
AUTHOR                  : Ganthet[BC]
DATE                    : 9/9/1999 (and no you losers, no computer crashes!)
GAME                    : Kingpin
TYPE                    : DeathMatch 6-12+ players
EMAIL ADDRESS           : ganthet@BSManagement.com
HOMEPAGE URL            : http://www.BSManagement.com/losers/kingpin/
 
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* LEVEL DESCRIPTION *
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Flat out this is a conversion of the Half-Life level FRENZY.  I would give credit
where it is due, but I don't know who made the map specifically.

I spent 2 days (during free time) hand converting the HL textures to what I thought
would look good utilizing *EXISTING* KP textures.  No need to burden you gamers 
with excessive one-shot textures.

This level is 95% identical to original. MUCH MUCH darker, this is not the 
happy-go-lucky world of HALF-LIFE.  I have ton my best after beta testing on
the world famous [BC]'s CAP-N-YO-ASS game server for 2 days taking notes from
players on fixing weapon placements etc.

There is (1) secret room - which is a new addition.  First person to email me with
a description of the location gets a kiss :)

I have added some additional ladders, and created the ability to get up high on
one side of the map, and even have a crawlspace to the outside area.  A nice
HIGH sniper spot... 

Created some skylights that didn't exist in the HL version.

Naturally had to spend time placing health, armor items since you only had a HVAC and
MED station in Half-life.

Final comment: These PRO levels are impressive, amazing what is done with so FEW
brushes and textures.  The R_SPEEDS on this level are few nice and low.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your kingpin\main\maps directory, or just visit the
[BC]'s CAP-N-YO-ASS game server and get it downloaded to you automatically.

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* Fixes *
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None yet. Hope to leave it as is and move onto a new project.

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* CREDITS *
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http://www.BSManagement.com/losers/kingpin/  
(Hmmm. Better thank TrUz and crew for providing me a place to beta test and get
 my ass kicked on a regular basis!  [BC]'s CAP-N-YO-ASS is *THE* place to go to
 try out new maps. )

http://www.planetkingpin.com/ 
(Hi KungFu!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)

http://www.valvesoftware.com 
(Best damn single player experience i had last year!, and naturally for a map to convert!)
                                              
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Head back to CAP-N-YO-ASS you Mo'Fo!
Head back to CAP-N-YO-ASS you Mo'Fo!