[BC]'s Quad Towers
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to view larger screenshots.
(Taken @ 1024x768x16-bit on a Viper 550 TNT)


Download the map: bc_quadtowers.zip (1024k)
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* LEVEL INFORMATION *
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TITLE                   : BC's Quad Towers 
FILENAME                : bc_quadtowers.bsp
AUTHOR                  : Truzenzuzex[BC]
DATE                    : 10/17/1999
GAME                    : Kingpin
TYPE                    : DeathMatch 6-12 players
EMAIL ADDRESS           : truz@cap-n-yo-ass.com
HOMEPAGE URL            : http://cap-n-yo-ass.com/kp/

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* LEVEL DESCRIPTION *
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This map is done in "KP" style and features a walled in battlefield with 4
three-story buildings.  A nice waste sewage slime pit in the middle houses 
the infamous HMG.  Barb-wire and very tall brick walls enclose the map keeping 
everyone inside where they should be.

SERVER BUG ALERT: This map has been known to induce SZ_GETSPACE/overflow messages
for certain clients (seen on server console).  Mainly seems to show up on the
56k/modem users, a traffic overflow.  After several revisions I have eliminated most
of these errors, but they can still pop up.  This seems to be a limitation of the Q2/KP 
engine in handling the flow of data in a wide open map.

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There are NO secrets, or secret rooms in this map.

There are NO custom textures or sounds in this map.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your kingpin directory (using the sub-dir extract command)
or just visit the [BC]'s CAP-N-YO-ASS game server and get it downloaded 
to you automatically.

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* Fixes *
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None. I don't know how many times I added more light during beta... The map was
NEVER EVER dark on any of my 4 machines at home, and they all have different
video cards.

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* CREDITS *
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http://cap-n-yo-ass.com/kp/

http://www.poisonville.com/ 
(Hi KungFu!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)
                                              
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Head back to CAP-N-YO-ASS you Mo'Fo!
Head back to CAP-N-YO-ASS you Mo'Fo!