Dark Passage (map name: ty2)
Overview: flip some switches, avoid being run over by a train (you
outrun it!), and move on to the next level.
Follow the tunnel down, into the water, and up the two ladders on the
side. You can't pass the barrier on your right yet, so go left across
Go down the tunnel (watch out for the train: run the other way and
into a doorway if it comes!) and jump off the cliff to the left into
water by the waterfall.
Swim to your left.
Ignore the door -- it leads back to near the start. Instead, push the
under the broken stairs/ladder and climb up (jump and run).
Don't forget the goods on the crate in the next room.
Activate the switch in the room above the broken stairs. This opens
barrier by the train tunnel next to the waterfall. Go there, walk to
end, open a few huge doors by activating the switches on the wall,
along to the next level.
Trainyards (map name: ty3)
Start by activating the switch in front of you to open the big door
Go through and climb the big ladder at the end of the tunnel. At the
find and activate the switch on the control panel, which will raise
move the concrete block from the truck (which was preventing you from
jumping across to the walkway on the side opposite from the ladder).
Jump across the open area on the flatbed trailer where the block was
the walkway/ledge on the other side. Go through the door on the left,
another door, and walk out into the train yard.
The train car in the second row, on the left (with the two thugs guarding
the door) opens, and has a nice cache of goods inside. The other cars
not open, but the one on the far right has a ladder on the back of
Climb the ladder on the back of the far right train car, then jump
back, from car to car, to the concrete walkway above the door you entered
the yard from. The jumps look far, but are pretty easy if you make
don't jump too soon.
The door on the right leads back where you came from (was locked on
other side), so go left and jump/climb down into the crate room. Move
crate on the left into the far right corner and climb up the crate
for some grenades.
Exit the crate room using the door on the far left (relative to your
entrance). Activate the switch there, and walk through the big door
opens when you do.
At the next set of train cars you'll need to pull the old "release
trick" again. Look for a wheel shaped switch between the cars and activate
it. One car will roll away, revealing a ladder on the car.
Climb the ladder on the train car you just let roll, jump off to the
left-hand ledge (behind you after climbing, really). Activate the switch
the wall there, then climb back on the train and jump off the other
to the other ledge.
Open the second overhead door (the one not blocked partially by crates)
keep walking until you find the room with the two hooks on ropes hanging
from the grated ceiling.
Kill the enemies, then walk up to the control panel and activate the
on the left twice.
The first time moves the nearest hook all the way to the
left, the second time stops it in the middle. Climb up the hook, get
fuse (item fuse) and the health if you need it, then head back down.
Go back outside, enter the other door, insert the fuse into the panel
walk up to it after you've found the fuse).
Then climb the ladder that lowers and walk across the catwalk.
Walk down the stairs (don't miss the clip hidden under the stairwell
need ammo), walk outside amid still more trains, and keep right, walking
down the tunnel where you'll find another switch to open a huge door
leads to the next level.